{{ message }}
Implement background method#1308
Merged
catilac merged 2 commits intoNov 10, 2025
Merged
Conversation
Collaborator
|
Hi! What is a good way to test this? |
Sorry, something went wrong.
Member
Author
You can create a sketch that sets the background color (: |
Sorry, something went wrong.
catilac
approved these changes
Nov 10, 2025
catilac
left a comment
Collaborator
There was a problem hiding this comment.
it works! and noted on the multiple clear calls.
Sorry, something went wrong.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.
Allows setting the background clear color in a sketch.
Changes:
RenderLayerscomponent, which we'll also need to attach to any geometry spawned to render in that window. This is just hygiene for eventual multi-window apps.ColorFFI struct. We'll likely want to make this more complicated later or support all the color spaces that bevy does (even if processing doesn't). But this demonstrates how to do allocations on the Java side.I didn't implement the
PImageoverride here as that will require the actual renderer (i.e. not just a clear color). It's also possible the semantics here are wrong. I think processing may allow you to clear multiple times in a frame, which means drawing a fullscreen quad not setting the render pass clear. But we can follow up with that once more rendering infra is implemented.