namespace std::linalg {
// etiquetas de orden de almacenamiento
struct column_major_t;
inline constexpr column_major_t column_major;
struct row_major_t;
inline constexpr row_major_t row_major;
// etiquetas de triángulo
struct upper_triangle_t;
inline constexpr upper_triangle_t upper_triangle;
struct lower_triangle_t;
inline constexpr lower_triangle_t lower_triangle;
// etiquetas diagonales
struct implicit_unit_diagonal_t;
inline constexpr implicit_unit_diagonal_t implicit_unit_diagonal;
struct explicit_diagonal_t;
inline constexpr explicit_diagonal_t explicit_diagonal;
// plantilla de clase layout_blas_packed
template<class Triangle, class StorageOrder>
class layout_blas_packed;
// rasgos y conceptos de solo exposición
template<class T>
struct __is_mdspan; // solo exposición
template<class T>
concept __in_vector = /* véase descripción */; // solo exposición
template<class T>
concept __out_vector = /* véase descripción */; // solo exposición
template<class T>
concept __inout_vector = /* véase descripción */; // solo exposición
template<class T>
concept __in_matrix = /* véase descripción */; // solo exposición
template<class T>
concept __out_matrix = /* véase descripción */; // solo exposición
template<class T>
concept __inout_matrix = /* véase descripción */; // solo exposición
template<class T>
concept __possibly_packed_inout_matrix = /* véase descripción */; // solo exposición
template<class T>
concept __in_object = /* véase descripción */; // solo exposición
template<class T>
concept __out_object = /* véase descripción */; // solo exposición
template<class T>
concept __inout_object = /* véase descripción */; // solo exposición
// transformación in situ a escala
template<class ScalingFactor, class Accessor>
class scaled_accessor;
template<class ScalingFactor,
class ElementType, class Extents, class Layout, class Accessor>
constexpr auto scaled(ScalingFactor scaling_factor,
mdspan<ElementType, Extents, Layout, Accessor> x);
// transformación in situ conjugada
template<class Accessor>
class conjugated_accessor;
template<class ElementType, class Extents, class Layout, class Accessor>
constexpr auto conjugated(mdspan<ElementType, Extents, Layout, Accessor> a);
// transformación in situ transpuesta
template<class Layout>
class layout_transpose;
template<class ElementType, class Extents, class Layout, class Accessor>
constexpr auto transposed(mdspan<ElementType, Extents, Layout, Accessor> a);
// transformación in situ conjugada transpuesta
template<class ElementType, class Extents, class Layout, class Accessor>
constexpr auto conjugate_transposed(mdspan<ElementType, Extents, Layout, Accessor> a);
// algoritmos
// calcular rotación Givens
template<class Real>
struct setup_givens_rotation_result {
Real c;
Real s;
Real r;
};
template<class Real>
struct setup_givens_rotation_result<complex<Real>> {
Real c;
complex<Real> s;
complex<Real> r;
};
template<class Real>
setup_givens_rotation_result<Real> setup_givens_rotation(Real a, Real b) noexcept;
template<class Real>
setup_givens_rotation_result<complex<Real>>
setup_givens_rotation(complex<Real> a, complex<Real> b) noexcept;
// aplicar rotación Givens calculada
template<__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(InOutVec1 x, InOutVec2 y, Real c, Real s);
template<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, Real s);
template<__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(InOutVec1 x, InOutVec2 y, Real c, complex<Real> s);
template<class ExecutionPolicy,
__inout_vector InOutVec1, __inout_vector InOutVec2, class Real>
void apply_givens_rotation(ExecutionPolicy&& exec,
InOutVec1 x, InOutVec2 y, Real c, complex<Real> s);
// intercambiar elementos
template<__inout_object InOutObj1, __inout_object InOutObj2>
void swap_elements(InOutObj1 x, InOutObj2 y);
template<class ExecutionPolicy, __inout_object InOutObj1, __inout_object InOutObj2>
void swap_elements(ExecutionPolicy&& exec, InOutObj1 x, InOutObj2 y);
// multiplicar elementos por escalar
template<class Scalar, __inout_object InOutObj>
void scale(Scalar alpha, InOutObj x);
template<class ExecutionPolicy, class Scalar, __inout_object InOutObj>
void scale(ExecutionPolicy&& exec, Scalar alpha, InOutObj x);
// copiar elementos
template<__in_object InObj, __out_object OutObj>
void copy(InObj x, OutObj y);
template<class ExecutionPolicy, __in_object InObj, __out_object OutObj>
void copy(ExecutionPolicy&& exec, InObj x, OutObj y);
// agregar elemento por elemento
template<__in_object InObj1, __in_object InObj2, __out_object OutObj>
void add(InObj1 x, InObj2 y, OutObj z);
template<class ExecutionPolicy,
__in_object InObj1, __in_object InObj2, __out_object OutObj>
void add(ExecutionPolicy&& exec, InObj1 x, InObj2 y, OutObj z);
// producto escalar no conjugado de dos vectores
template<__in_vector InVec1, __in_vector InVec2, class Scalar>
Scalar dot(InVec1 v1, InVec2 v2, Scalar init);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2, class Scalar>
Scalar dot(ExecutionPolicy&& exec, InVec1 v1, InVec2 v2, Scalar init);
template<__in_vector InVec1, __in_vector InVec2>
auto dot(InVec1 v1, InVec2 v2) -> /* véase descripción */;
template<class ExecutionPolicy, __in_vector InVec1, __in_vector InVec2>
auto dot(ExecutionPolicy&& exec, InVec1 v1, InVec2 v2) -> /* véase descripción */;
// producto escalar conjugado de dos vectores
template<__in_vector InVec1, __in_vector InVec2, class Scalar>
Scalar dotc(InVec1 v1, InVec2 v2, Scalar init);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2, class Scalar>
Scalar dotc(ExecutionPolicy&& exec, InVec1 v1, InVec2 v2, Scalar init);
template<__in_vector InVec1, __in_vector InVec2>
auto dotc(InVec1 v1, InVec2 v2) -> /* véase descripción */;
template<class ExecutionPolicy, __in_vector InVec1, __in_vector InVec2>
auto dotc(ExecutionPolicy&& exec, InVec1 v1, InVec2 v2) -> /* véase descripción */;
// suma escalada de cuadrados de los elementos de un vector
template<class Scalar>
struct sum_of_squares_result {
Scalar scaling_factor;
Scalar scaled_sum_of_squares;
};
template<__in_vector InVec, class Scalar>
sum_of_squares_result<Scalar>
vector_sum_of_squares(InVec v, sum_of_squares_result<Scalar> init);
template<class ExecutionPolicy, __in_vector InVec, class Scalar>
sum_of_squares_result<Scalar>
vector_sum_of_squares(ExecutionPolicy&& exec, InVec v,
sum_of_squares_result<Scalar> init);
// norma euclidiana de un vector
template<__in_vector InVec, class Scalar>
Scalar vector_two_norm(InVec v, Scalar init);
template<class ExecutionPolicy, __in_vector InVec, class Scalar>
Scalar vector_two_norm(ExecutionPolicy&& exec, InVec v, Scalar init);
template<__in_vector InVec>
auto vector_two_norm(InVec v) -> /* véase descripción */;
template<class ExecutionPolicy, __in_vector InVec>
auto vector_two_norm(ExecutionPolicy&& exec, InVec v) -> /* véase descripción */;
// suma de valores absolutos de elementos vectoriales
template<__in_vector InVec, class Scalar>
Scalar vector_abs_sum(InVec v, Scalar init);
template<class ExecutionPolicy, __in_vector InVec, class Scalar>
Scalar vector_abs_sum(ExecutionPolicy&& exec, InVec v, Scalar init);
template<__in_vector InVec>
auto vector_abs_sum(InVec v) -> /* véase descripción */;
template<class ExecutionPolicy, __in_vector InVec>
auto vector_abs_sum(ExecutionPolicy&& exec, InVec v) -> /* véase descripción */;
// índice del valor absoluto máximo de los elementos de un vector
template<__in_vector InVec>
typename InVec::extents_type vector_idx_abs_max(InVec v);
template<class ExecutionPolicy, __in_vector InVec>
typename InVec::extents_type vector_idx_abs_max(ExecutionPolicy&& exec, InVec v);
// norma de Frobenius de una matriz
template<__in_matrix InMat, class Scalar>
Scalar matrix_frob_norm(InMat A, Scalar init);
template<class ExecutionPolicy, __in_matrix InMat, class Scalar>
Scalar matrix_frob_norm(ExecutionPolicy&& exec,
InMat A, Scalar init);
template<__in_matrix InMat>
auto matrix_frob_norm(InMat A) -> /* véase descripción */;
template<class ExecutionPolicy, __in_matrix InMat>
auto matrix_frob_norm(ExecutionPolicy&& exec, InMat A) -> /* véase descripción */;
// una norma de una matriz
template<__in_matrix InMat, class Scalar>
Scalar matrix_one_norm(InMat A, Scalar init);
template<class ExecutionPolicy, __in_matrix InMat, class Scalar>
Scalar matrix_one_norm(ExecutionPolicy&& exec,
InMat A, Scalar init);
template<__in_matrix InMat>
auto matrix_one_norm(InMat A) -> /* véase descripción */;
template<class ExecutionPolicy, __in_matrix InMat>
auto matrix_one_norm(ExecutionPolicy&& exec, InMat A) -> /* véase descripción */;
// norma de infinidad de una matriz
template<__in_matrix InMat, class Scalar>
Scalar matrix_inf_norm(InMat A, Scalar init);
template<class ExecutionPolicy, __in_matrix InMat, class Scalar>
Scalar matrix_inf_norm(ExecutionPolicy&& exec,
InMat A, Scalar init);
template<__in_matrix InMat>
auto matrix_inf_norm(InMat A) -> /* véase descripción */;
template<class ExecutionPolicy, __in_matrix InMat>
auto matrix_inf_norm(ExecutionPolicy&& exec, InMat A) -> /* véase descripción */;
// producto matriz-vector general
template<__in_matrix InMat, __in_vector InVec, __out_vector OutVec>
void matrix_vector_product(InMat A, InVec x, OutVec y);
template<class ExecutionPolicy,
__in_matrix InMat, __in_vector InVec, __out_vector OutVec>
void matrix_vector_product(ExecutionPolicy&& exec,
InMat A, InVec x, OutVec y);
template<__in_matrix InMat, __in_vector InVec1,
__in_vector InVec2, __out_vector OutVec>
void matrix_vector_product(InMat A, InVec1 x, InVec2 y, OutVec z);
template<class ExecutionPolicy,
__in_matrix InMat, __in_vector InVec1,
__in_vector InVec2, __out_vector OutVec>
void matrix_vector_product(ExecutionPolicy&& exec,
InMat A, InVec1 x, InVec2 y, OutVec z);
// producto matriz-vector simétrico
template<__in_matrix InMat, class Triangle,
__in_vector InVec, __out_vector OutVec>
void symmetric_matrix_vector_product(InMat A, Triangle t,
InVec x, OutVec y);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle,
__in_vector InVec, __out_vector OutVec>
void symmetric_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t,
InVec x, OutVec y);
template<__in_matrix InMat, class Triangle,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void symmetric_matrix_vector_product(InMat A, Triangle t,
InVec1 x, InVec2 y, OutVec z);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void symmetric_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t,
InVec1 x, InVec2 y, OutVec z);
// producto matriz-vector hermitiana
template<__in_matrix InMat, class Triangle,
__in_vector InVec, __out_vector OutVec>
void hermitian_matrix_vector_product(InMat A, Triangle t,
InVec x, OutVec y);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle,
__in_vector InVec, __out_vector OutVec>
void hermitian_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t,
InVec x, OutVec y);
template<__in_matrix InMat, class Triangle,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void hermitian_matrix_vector_product(InMat A, Triangle t,
InVec1 x, InVec2 y, OutVec z);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void hermitian_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t,
InVec1 x, InVec2 y, OutVec z);
// producto matriz-vector triangular
// Overwriting triangular matrix-vector product
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec>
void triangular_matrix_vector_product(InMat A, Triangle t, DiagonalStorage d,
InVec x, OutVec y);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec>
void triangular_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InVec x, OutVec y);
// producto in situ matriz-vector triangular
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec>
void triangular_matrix_vector_product(InMat A, Triangle t, DiagonalStorage d,
InOutVec y);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec>
void triangular_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InOutVec y);
// actualizar producto matriz-vector triangular
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void triangular_matrix_vector_product(InMat A, Triangle t, DiagonalStorage d,
InVec1 x, InVec2 y, OutVec z);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec1, __in_vector InVec2,
__out_vector OutVec>
void triangular_matrix_vector_product(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InVec1 x, InVec2 y, OutVec z);
// resolver un sistema lineal triangular, no in situ
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec, class BinaryDivideOp>
void triangular_matrix_vector_solve(InMat A, Triangle t, DiagonalStorage d,
InVec b, OutVec x, BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec, class BinaryDivideOp>
void triangular_matrix_vector_solve(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InVec b, OutVec x, BinaryDivideOp divide);
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec>
void triangular_matrix_vector_solve(InMat A, Triangle t, DiagonalStorage d,
InVec b, OutVec x);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__in_vector InVec, __out_vector OutVec>
void triangular_matrix_vector_solve(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InVec b, OutVec x);
// resolver un sistema lineal triangular, in situ
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec, class BinaryDivideOp>
void triangular_matrix_vector_solve(InMat A, Triangle t, DiagonalStorage d,
InOutVec b, BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec, class BinaryDivideOp>
void triangular_matrix_vector_solve(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InOutVec b, BinaryDivideOp divide);
template<__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec>
void triangular_matrix_vector_solve(InMat A, Triangle t, DiagonalStorage d,
InOutVec b);
template<class ExecutionPolicy,
__in_matrix InMat, class Triangle, class DiagonalStorage,
__inout_vector InOutVec>
void triangular_matrix_vector_solve(ExecutionPolicy&& exec,
InMat A, Triangle t, DiagonalStorage d,
InOutVec b);
// actualización de matriz de rango 1 no conjugada
template<__in_vector InVec1, __in_vector InVec2, __inout_matrix InOutMat>
void matrix_rank_1_update(InVec1 x, InVec2 y, InOutMat A);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2, __inout_matrix InOutMat>
void matrix_rank_1_update(ExecutionPolicy&& exec,
InVec1 x, InVec2 y, InOutMat A);
// actualización de matriz de rango 1 conjugada
template<__in_vector InVec1, __in_vector InVec2, __inout_matrix InOutMat>
void matrix_rank_1_update_c(InVec1 x, InVec2 y, InOutMat A);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2, __inout_matrix InOutMat>
void matrix_rank_1_update_c(ExecutionPolicy&& exec,
InVec1 x, InVec2 y, InOutMat A);
// actualización de matriz simétrica de rango 1
template<__in_vector InVec, __possibly_packed_inout_matrix InOutMat,
class Triangle>
void symmetric_matrix_rank_1_update(InVec x, InOutMat A, Triangle t);
template<class ExecutionPolicy,
__in_vector InVec, __possibly_packed_inout_matrix InOutMat,
class Triangle>
void symmetric_matrix_rank_1_update(ExecutionPolicy&& exec,
InVec x, InOutMat A, Triangle t);
template<class Scalar, __in_vector InVec,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_1_update(Scalar alpha, InVec x, InOutMat A,
Triangle t);
template<class ExecutionPolicy,
class Scalar, __in_vector InVec,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_1_update(ExecutionPolicy&& exec,
Scalar alpha, InVec x, InOutMat A,
Triangle t);
// actualización de la matriz hermitiana de rango 1
template<__in_vector InVec, __possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_1_update(InVec x, InOutMat A, Triangle t);
template<class ExecutionPolicy,
__in_vector InVec, __possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_1_update(ExecutionPolicy&& exec,
InVec x, InOutMat A, Triangle t);
template<class Scalar, __in_vector InVec,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_1_update(Scalar alpha, InVec x, InOutMat A,
Triangle t);
template<class ExecutionPolicy,
class Scalar, __in_vector InVec,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_1_update(ExecutionPolicy&& exec,
Scalar alpha, InVec x, InOutMat A,
Triangle t);
// actualización de matriz simétrica de rango 2
template<__in_vector InVec1, __in_vector InVec2,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void symmetric_matrix_rank_2_update(InVec1 x, InVec2 y, InOutMat A,
Triangle t);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void symmetric_matrix_rank_2_update(ExecutionPolicy&& exec,
InVec1 x, InVec2 y, InOutMat A,
Triangle t);
// actualización de la matriz hermitiana de rango 2
template<__in_vector InVec1, __in_vector InVec2,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_2_update(InVec1 x, InVec2 y, InOutMat A,
Triangle t);
template<class ExecutionPolicy,
__in_vector InVec1, __in_vector InVec2,
__possibly_packed_inout_matrix InOutMat,
class Triangle>
void hermitian_matrix_rank_2_update(ExecutionPolicy&& exec,
InVec1 x, InVec2 y, InOutMat A,
Triangle t);
// producto general matriz-matriz
template<__in_matrix InMat1, __in_matrix InMat2, __out_matrix OutMat>
void matrix_product(InMat1 A, InMat2 B, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2, __out_matrix OutMat>
void matrix_product(ExecutionPolicy&& exec, InMat1 A, InMat2 B, OutMat C);
template<__in_matrix InMat1, __in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void matrix_product(InMat1 A, InMat2 B, InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void matrix_product(ExecutionPolicy&& exec,
InMat1 A, InMat2 B, InMat3 E, OutMat C);
// producto simétrico matriz-matriz
// sobrescribir el producto izquierdo matriz-matriz simétrica
template<__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __out_matrix OutMat>
void symmetric_matrix_product(InMat1 A, Triangle t,
InMat2 B, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __out_matrix OutMat>
void symmetric_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t,
InMat2 B, OutMat C);
// sobrescribir el producto derecho matriz-matriz simétrica
template<__in_matrix InMat1, __in_matrix InMat2,
class Triangle, __out_matrix OutMat>
void symmetric_matrix_product(InMat1 B, InMat2 A, Triangle t,
OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
class Triangle, __out_matrix OutMat>
void symmetric_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A, Triangle t,
OutMat C);
// actualizar el producto izquierdo matriz-matriz simétrica
template<__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void symmetric_matrix_product(InMat1 A, Triangle t,
InMat2 B, InMat3 E,
OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void symmetric_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t,
InMat2 B, InMat3 E,
OutMat C);
// actualizar el producto derecho matriz-matriz simétrica
template<__in_matrix InMat1, __in_matrix InMat2, class Triangle,
__in_matrix InMat3, __out_matrix OutMat>
void symmetric_matrix_product(InMat1 B, InMat2 A, Triangle t,
InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2, class Triangle,
__in_matrix InMat3, __out_matrix OutMat>
void symmetric_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A, Triangle t,
InMat3 E, OutMat C);
// producto matriz-matrix hermitiana
// sobreescribir el producto izquierdo matriz-matrix hermitiana
template<__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __out_matrix OutMat>
void hermitian_matrix_product(InMat1 A, Triangle t,
InMat2 B, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __out_matrix OutMat>
void hermitian_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t,
InMat2 B, OutMat C);
// sobreescribir el producto derecho matriz-matrix hermitiana
template<__in_matrix InMat1, __in_matrix InMat2,
class Triangle, __out_matrix OutMat>
void hermitian_matrix_product(InMat1 B, InMat2 A, Triangle t,
OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
class Triangle, __out_matrix OutMat>
void hermitian_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A, Triangle t,
OutMat C);
// actualizar el producto izquierdo matriz-matrix hermitiana
template<__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __in_matrix InMat3, __out_matrix OutMat>
void hermitian_matrix_product(InMat1 A, Triangle t,
InMat2 B, InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle,
__in_matrix InMat2, __in_matrix InMat3, __out_matrix OutMat>
void hermitian_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t,
InMat2 B, InMat3 E, OutMat C);
// actualizar el producto derecho matriz-matrix hermitiana
template<__in_matrix InMat1, __in_matrix InMat2, class Triangle,
__in_matrix InMat3, __out_matrix OutMat>
void hermitian_matrix_product(InMat1 B, InMat2 A, Triangle t,
InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2, class Triangle,
__in_matrix InMat3, __out_matrix OutMat>
void hermitian_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A, Triangle t,
InMat3 E, OutMat C);
// producto triangular matriz-matriz
// sobreescribir el producto izquierdo triangular matriz-matriz
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_product(InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat C);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_left_product(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_left_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat C);
// sobreescribir el producto derecho triangular matriz-matriz
template<__in_matrix InMat1, __in_matrix InMat2,
class Triangle, class DiagonalStorage,
__out_matrix OutMat>
void triangular_matrix_product(InMat1 B, InMat2 A,
Triangle t, DiagonalStorage d,
OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
class Triangle, class DiagonalStorage,
__out_matrix OutMat>
void triangular_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A,
Triangle t, DiagonalStorage d,
OutMat C);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_right_product(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_right_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat C);
// actualizar el producto izquierdo triangular matriz-matriz
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void triangular_matrix_product(InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __in_matrix InMat3,
__out_matrix OutMat>
void triangular_matrix_product(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, InMat3 E, OutMat C);
// actualizar el producto drecho triangular matriz-matriz
template<__in_matrix InMat1, __in_matrix InMat2,
class Triangle, class DiagonalStorage,
__in_matrix InMat3, __out_matrix OutMat>
void triangular_matrix_product(InMat1 B, InMat2 A,
Triangle t, DiagonalStorage d,
InMat3 E, OutMat C);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
class Triangle, class DiagonalStorage,
__in_matrix InMat3, __out_matrix OutMat>
void triangular_matrix_product(ExecutionPolicy&& exec,
InMat1 B, InMat2 A,
Triangle t, DiagonalStorage d,
InMat3 E, OutMat C);
// actualizar matriz simétrica de rango k
template<class Scalar, __in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_k_update(Scalar alpha, InMat1 A, InOutMat C,
Triangle t);
template<class Scalar,
class ExecutionPolicy,
___in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_k_update(ExecutionPolicy&& exec,
Scalar alpha, InMat1 A, InOutMat C,
Triangle t);
template<__in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_k_update(InMat1 A, InOutMat C, Triangle t);
template<class ExecutionPolicy,
__in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_k_update(ExecutionPolicy&& exec,
InMat1 A, InOutMat C, Triangle t);
// actualizar matriz hermitiana de rango k
template<class Scalar, __in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void hermitian_matrix_rank_k_update(Scalar alpha, InMat1 A, InOutMat C,
Triangle t);
template<class ExecutionPolicy,
class Scalar, __in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle
void hermitian_matrix_rank_k_update(ExecutionPolicy&& exec,
Scalar alpha, InMat1 A, InOutMat C,
Triangle t);
template<__in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void hermitian_matrix_rank_k_update(InMat1 A, InOutMat C, Triangle t);
template<class ExecutionPolicy,
__in_matrix InMat1,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void hermitian_matrix_rank_k_update(ExecutionPolicy&& exec,
InMat1 A, InOutMat C, Triangle t);
// actualizar matriz simétrica de rango 2k
template<__in_matrix InMat1, __in_matrix InMat2,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_2k_update(InMat1 A, InMat2 B, InOutMat C,
Triangle t);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void symmetric_matrix_rank_2k_update(ExecutionPolicy&& exec,
InMat1 A, InMat2 B, InOutMat C,
Triangle t);
// actualizar matriz hermitiana de rango 2k
template<__in_matrix InMat1, __in_matrix InMat2,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void hermitian_matrix_rank_2k_update(InMat1 A, InMat2 B, InOutMat C,
Triangle t);
template<class ExecutionPolicy,
__in_matrix InMat1, __in_matrix InMat2,
__possibly_packed_inout_matrix InOutMat, class Triangle>
void hermitian_matrix_rank_2k_update(ExecutionPolicy&& exec,
InMat1 A, InMat2 B, InOutMat C,
Triangle t);
// resolver múltiples sistemas lineales triangulares
// con matriz triangular a la izquierda
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat, class BinaryDivideOp>
void triangular_matrix_matrix_left_solve(InMat1 A,
Triangle t, DiagonalStorage d,
InMat2 B, OutMat X,
BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat, class BinaryDivideOp>
void triangular_matrix_matrix_left_solve(ExecutionPolicy&& exec,
InMat1 A,
Triangle t, DiagonalStorage d,
InMat2 B, OutMat X,
BinaryDivideOp divide);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat, class BinaryDivideOp>
void triangular_matrix_matrix_left_solve(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B, BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat, class BinaryDivideOp>
void triangular_matrix_matrix_left_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B, BinaryDivideOp divide);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_matrix_left_solve(InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_matrix_left_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_matrix_left_solve(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_matrix_left_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B);
// resolver múltiples sistemas lineales triangulares
// con matriz triangular a la derecha
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat, class BinaryDivideOp>
void triangular_matrix_matrix_right_solve(InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X, BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat, class BinaryDivideOp>
void triangular_matrix_matrix_right_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X, BinaryDivideOp divide);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat, class BinaryDivideOp>
void triangular_matrix_matrix_right_solve(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B, BinaryDivideOp divide);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat, class BinaryDivideOp>
void triangular_matrix_matrix_right_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B, BinaryDivideOp divide));
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_matrix_right_solve(InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__in_matrix InMat2, __out_matrix OutMat>
void triangular_matrix_matrix_right_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InMat2 B, OutMat X);
template<__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_matrix_right_solve(InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B);
template<class ExecutionPolicy,
__in_matrix InMat1, class Triangle, class DiagonalStorage,
__inout_matrix InOutMat>
void triangular_matrix_matrix_right_solve(ExecutionPolicy&& exec,
InMat1 A, Triangle t, DiagonalStorage d,
InOutMat B);
}