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NPTP - Overview

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  1. Small easy-to-use utility for hooking delegates into Unity PlayerLoop updates

    C#

  2. Make Unity's Input System more responsive and easier to use in development of your game!

    C# 1

  3. Use Scriptable Objects like Addressables, but loading the same instances from disk that are referenced in scenes & prefabs.

    C#

  4. Real-time interactive ray tracer with text-based level editing.

    C++

  5. Easy source generation for Unity with simple API, geared towards Unity usage.

    C#

  6. A quick procedural maze demo in Unity made for a technical test.

    ShaderLab