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src: remove dead code in async_wrap · nodejs/node@4559fac

@@ -488,31 +488,15 @@ AsyncWrap::AsyncWrap(Environment* env,

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Local<Object> object,

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ProviderType provider,

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double execution_async_id)

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: AsyncWrap(env, object, provider, execution_async_id, false) {}

492-493-

AsyncWrap::AsyncWrap(Environment* env,

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Local<Object> object,

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ProviderType provider,

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double execution_async_id,

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bool silent)

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: AsyncWrap(env, object) {

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CHECK_NE(provider, PROVIDER_NONE);

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provider_type_ = provider;

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// Use AsyncReset() call to execute the init() callbacks.

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AsyncReset(object, execution_async_id, silent);

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AsyncReset(object, execution_async_id);

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init_hook_ran_ = true;

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}

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AsyncWrap::AsyncWrap(Environment* env,

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Local<Object> object,

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ProviderType provider,

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double execution_async_id,

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double trigger_async_id)

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: AsyncWrap(env, object, provider, execution_async_id, true) {

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trigger_async_id_ = trigger_async_id;

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}

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AsyncWrap::AsyncWrap(Environment* env, Local<Object> object)

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: BaseObject(env, object),

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context_frame_(env->isolate(),

@@ -592,8 +576,7 @@ void AsyncWrap::EmitDestroy(Environment* env, double async_id) {

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// Generalized call for both the constructor and for handles that are pooled

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// and reused over their lifetime. This way a new uid can be assigned when

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// the resource is pulled out of the pool and put back into use.

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void AsyncWrap::AsyncReset(Local<Object> resource, double execution_async_id,

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bool silent) {

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void AsyncWrap::AsyncReset(Local<Object> resource, double execution_async_id) {

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CHECK_NE(provider_type(), PROVIDER_NONE);

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if (async_id_ != kInvalidAsyncId) {

@@ -642,8 +625,6 @@ void AsyncWrap::AsyncReset(Local<Object> resource, double execution_async_id,

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context_frame_.Reset(isolate, async_context_frame::current(isolate));

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if (silent) return;

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EmitAsyncInit(env(), resource,

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env()->async_hooks()->provider_string(provider_type()),

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async_id_, trigger_async_id_);