NVIDIA DesignWorks Samples
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vk_lod_clusters Public
Sample for cluster-based continuous level of detail rasterization or ray tracing
nvpro-samples/vk_lod_clusters’s past year of commit activity -
vk_gaussian_splatting Public
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
nvpro-samples/vk_gaussian_splatting’s past year of commit activity -
nvpro_core2 Public
A comprehensive collection of modular libraries for high-performance graphics development
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vk_minimal_latest Public
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
nvpro-samples/vk_minimal_latest’s past year of commit activity -
vk_gltf_renderer Public
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
nvpro-samples/vk_gltf_renderer’s past year of commit activity -
vk_animated_clusters Public
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
nvpro-samples/vk_animated_clusters’s past year of commit activity