`stroke()` does not handle float values correctly
stroke() appears to mis-handle float inputs. When using floats (e.g. 150.0), the rendered color is incorrect
Expected behavior
Float values in the same range as integers should produce identical results, as in Processing.
Actual behavior
stroke(150)→ correct grayscalestroke(150.0)→ renders as white
Reproduction (mewnala)
from mewnala import * def setup(): size(640, 360) background(255) def draw(): stroke(150.0) line(0, 0, width, height) line(width, 0, 0, height) stroke(155.0, 100.0, 0.0) line(0, height // 2, width, height // 2) line(width // 2, 0, width // 2, height) run()
Equivalent Processing sketch (works as expected)
void setup() { size(640, 360); background(255); } void draw() { stroke(150.0); line(0, 0, width, height); line(width, 0, 0, height); stroke(155.0, 100.0, 0.0); line(0, height/2, width, height/2); line(width/2, 0, width/2, height); }

