mouseX starts at 0, mouseY starts at 1
This seems to be operating specific. Linux doesn't have this. For windows I don't know.
For mac it does.
mouseX can go to 0
mouseY lowest value is 1
(this is also in processing 2 and probably 1.5.1 but that doesn't start on my mac anymore).
void setup() { size(800, 800); } void draw() { frame.setTitle(mouseX+" "+mouseY); }