Fix Particles demos by binitshah · Pull Request #770 · processing/processing-android
@@ -1,30 +1,33 @@
// Particles, by Daniel Shiffman
ParticleSystem ps; PImage sprite;
void setup() { size(displayWidth, displayHeight, P2D); orientation(LANDSCAPE); sprite = loadImage("sprite.png"); ps = new ParticleSystem(2000);
// Writing to the depth buffer is disabled to avoid rendering // artifacts due to the fact that the particles are semi-transparent // but not z-sorted. hint(DISABLE_DEPTH_MASK); }
void draw () { background(0); ps.update(); ps.display();
ps.setEmitter(mouseX,mouseY);
fill(255); textSize(16); text("Frame rate: " + int(frameRate),10,20); }
// Particles, by Daniel Shiffman
ParticleSystem ps; PImage sprite;
void settings() { size(displayWidth, displayHeight, P2D); }
void setup() { orientation(LANDSCAPE); sprite = loadImage("sprite.png"); ps = new ParticleSystem(2000);
// Writing to the depth buffer is disabled to avoid rendering // artifacts due to the fact that the particles are semi-transparent // but not z-sorted. hint(DISABLE_DEPTH_MASK); }
void draw () { background(0); ps.update(); ps.display();
ps.setEmitter(mouseX,mouseY);
fill(255); textSize(16); text("Frame rate: " + int(frameRate),10,20); }
ParticleSystem ps; PImage sprite;
void setup() { size(displayWidth, displayHeight, P2D); orientation(LANDSCAPE); sprite = loadImage("sprite.png"); ps = new ParticleSystem(2000);
// Writing to the depth buffer is disabled to avoid rendering // artifacts due to the fact that the particles are semi-transparent // but not z-sorted. hint(DISABLE_DEPTH_MASK); }
void draw () { background(0); ps.update(); ps.display();
ps.setEmitter(mouseX,mouseY);
fill(255); textSize(16); text("Frame rate: " + int(frameRate),10,20); }
// Particles, by Daniel Shiffman
ParticleSystem ps; PImage sprite;
void settings() { size(displayWidth, displayHeight, P2D); }
void setup() { orientation(LANDSCAPE); sprite = loadImage("sprite.png"); ps = new ParticleSystem(2000);
// Writing to the depth buffer is disabled to avoid rendering // artifacts due to the fact that the particles are semi-transparent // but not z-sorted. hint(DISABLE_DEPTH_MASK); }
void draw () { background(0); ps.update(); ps.display();
ps.setEmitter(mouseX,mouseY);
fill(255); textSize(16); text("Frame rate: " + int(frameRate),10,20); }