GitHub - sefyan0hack/GameEngine: OpenGL Based Game Engine
GameEngine — a modern, high-performance foundation for building games and interactive applications with C++23.
Screenshots
Platforms
- Windows (MSVC/GCC/Clang)
- Linux (GCC / Clang)
- Web (Emscripten)
- Android (NDK)
Prerequisites
- C++ compiler with C++23 support (MSVC 19.44+, GCC 15+, Clang 20+)
- CMake ≥ 3.28
- Optional for targets:
- Emscripten SDK (for web builds)
- Android NDK (for Android)
- OpenGL / Vulkan dev headers for native graphics
- Ninja or Make (recommended: Ninja)
Getting started
- Clone the repository
git clone --recurse-submodules https://github.com/sefyan0hack/GameEngine.git
cd GameEngine- Configure Project
2.1 Windows & Linux :
2.2 Android :
#Windows set ANDROID_NDK_LATEST_HOME=C:/path/to/android_ndk_rXX set ANDROID_SDK_ROOT=C:/path/to/android_sdk cmake -S . -B build ^ -DCMAKE_TOOLCHAIN_FILE=%ANDROID_NDK_LATEST_HOME%/build/cmake/android.toolchain.cmake ^ -DANDROID_ABI="arm64-v8a"
#Linux export ANDROID_NDK_LATEST_HOME=/path/to/android_ndk_rXX export ANDROID_SDK_ROOT=/path/to/android_sdk cmake -S . -B build \ -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake \ -DANDROID_ABI="arm64-v8a"
2.3 Web :
emcmake cmake -S . -B build- Build Project
cmake --build build --config Release
