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  1. In software engineering, a design pattern is a solution to a common problem that can be used in many situations. Design patterns are the result of experience, hard work, and trial and error. They r…

    Java

  2. System design is the process of defining components and their integration, APIs, and data models to build large-scale systems that meet a specified set of functional and non-functional requirements.

  3. SOLID is an acronym for the first five object-oriented design (OOD) principles by Robert C. Martin, also known as Uncle Bob, the author of Clean Code: A Handbook of Agile Software Craftsmanship.

    Java