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Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

  • Updated Dec 12, 2022
  • HTML
thorvg

A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.

  • Updated Jun 16, 2026
  • C++

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

  • Updated Mar 30, 2026
  • C++

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

  • Updated May 29, 2022
  • C++
nn_vis

A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation.

  • Updated Jan 6, 2024
  • Python
SoftGLRender

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

  • Updated Dec 15, 2025
  • C++

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

  • Updated Apr 21, 2023
  • C++

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