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Here are 109 public repositories matching this topic...

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

  • Updated Feb 12, 2026
  • C#

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

  • Updated Dec 17, 2023
  • C#
fluid-dialogue

A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.

  • Updated Mar 27, 2026
  • C#

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

  • Updated Oct 1, 2020
  • C#

A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

  • Updated Apr 19, 2023
  • C#

Adds the "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

  • Updated Dec 6, 2025
  • C#
NewFolderWizard-UnityTool

New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.

  • Updated Feb 28, 2023
  • C#

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