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Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.

Here are 54 public repositories matching this topic...

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

  • Updated Oct 1, 2020
  • C#

Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.

  • Updated Dec 5, 2025
  • ShaderLab

Powerful and convenient library for running actions after a delay in Unity3D. Fork from akbiggs/UnityTimer. Add some useful functions.

  • Updated Oct 21, 2025
  • C#

๐ŸŒ€ Unity script used for smooth and customizable object rotation with gyroscope (initially configured to rotate x and z axis using x and y axis of gyro but can be easily edited). It include initial calibration with offset, rotation speed (Time.deltaTime * velocity), smoothing parameter editable in Unity inspector and debug overlay.

  • Updated Aug 26, 2020
  • C#

Perlin noise based camera shake MonoBehaviour script for Unity3D, ready to attach to a Camera. Uses a coroutine-based execution that exits after the job is done. Should be relatively performant.

  • Updated May 11, 2019
  • C#

Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

  • Updated Feb 24, 2019
  • C#